Legends of Golarion

Talia's Testimony
The Trial of Arvik Zaltos

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“I awoke to a strange chanting in a language I couldn’t understand. The voices were guttural and hoarse, but seemed to be far away. Looking around, I could see the bodies of my friends around the smoking room. Layla looked almost asleep except for the red splotch on the front of

her dress. Willem had a mangled leg and stared ahead as if he was looking for something on the horizon. And Vali, Vali I will never forget," she sobbed.

“Something had torn her limb from limb as if she was a paper doll,” was all the frail looking girl with red hair could utter before she was wracked by more sobs.
She sat in the a small chair in the middle of the chamber, her hands fussing with her homespun dress with its faded floral design. A woman with short cropped auburn hair and piercing black eyes descended from a small dais. She handed the girl a kerchief.
“Take your time Talia. There is no need to hurry,” the soothing voice of Kendra Deverin purred. The Mayor of Sandpoint soothed the girl for a moment before heading back to her chair at the table on dais. She absently smoothed out her simple tunic and pantaloons while she waited for the girl. Occasionally glancing at the iron cage no more than fifteen feet from her.
The council chamber itself was rather plain. A rectangular table with several chairs sat on a dais at one end of the room under a large window. A door to one side led deeper in to the building. Several benches stair stepped along both walls where a smattering of people sat. In the middle of the chamber sat Talia facing the council table. On the wall opposite the table, an archway led to a smaller entry chamber with a well-armed guard on either side of the opening. Several tapestries adorned the walls showing various events in the history of Sandpoint.
“What happened next,” Kendra asked as the girl’s sobs subsided.
“I heard something crashing in the hall outside the room, so I turned my head and looked at the door just in time to see a small creature. It was too busy looking down the hall to notice me but I closed my eyes to slits.” Talia paused as she thought back on the experience, her green eyes wide with remembered fear.
“The creature started saying something in that strange language. The one from the chanting,” she breathed. “Then, a new voice in the hall spoke. A man’s voice speaking in the same language. I opened my eyes just a little more. The creature skittered back a little in to the room as the man appeared in the doorway,” Talia shuddered.
“Did you get a good look at the man?”
“Yes, it was that man,” Talia said matter-of-factly as she pointed at the prisoner bound with manacles and locked in the cage to one side of the council table. The man was disheveled with evidence of having been in some kind of fight. He was medium of height and build and would have been unremarkable except for his bald head, piercing grey eyes, and the twisted tattoos over his head and face which disappeared in to the wool robe he was wearing.
“He was there,” Talia gasped. “And he was talking to it. No, not just talking to it. He was giving it orders, and… and I heard more of them out in the hall and they had attacked and mutilated poor Vali… oh poor Vali” Talia’s voice rose to a shriek as the man’s mouth twisted in to a leering grin…

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Casp's Testimony
The Trial of Arvik Zaltos

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“Sheriff, how did you identify the prisoner,” Kendra asked the dark-haired man sitting in the witness chair.
Not built like your typical warrior, Casp Avertin was more wiry from years spent toiling in the fields of his father’s farm southeast of

Sandpoint. His leather jerkin and greaves creaked as he sat forward, "After the attack, we found Talia unconcious, but still alive. When she woke, she described

the attack, the goblins involved, and the man who was ordering them about."
Casp cleared his throat. “The description didn’t mean much to me, but when I mentioned it to Sir Korvaski he remembered a new gardener at the Valdemar estate bearing a striking resemblance.”
Kendra glanced at some papers on the table. “According to this, you then apprehended the prisoner at the Rusty Dragon. Could you tell us what happened?”
“Certainly, ma’am. After learning the name of the gardener, one Arvik Zaltos, I asked around and found out that while he was relatively new to Sandpoint, he had been doing some gardening for all of the founders. After a day of work, he would tend to spend a couple of hours in the evening at the Rusty Dragon, so I headed over there with my deputy to bring him in for questioning…”


Casp walked down the street with a grace that anyone with any skill would mark as dangerous. Beside him, A dark-skinned giant of a man easily kept pace. Belor Viskalai was not only Casp’s deputy, but also a friend. The two of them did a decent job keeping the peace in Sandpoint, but this day they had the grim determination of men with a distasteful job to do.
They stopped outside the iron-bound door of the Rusty Dragon, a local inn and tavern that had seen better days. The sign creaked in the wind as Belor opened the door and stepped inside. Casp leaned up against the mossy stone wall while he waited.
After a few moments, Belor stepped back outside and nodded at Casp. Soon four of the local guardsmen approached the inn.
Casp nodded at the men as they reached the door. “BV says the guy is inside. We’ll head in and talk to him.” Casp pointed at two of them, “You two come in a minute or two after us. Hang out just inside the door in case he gives us trouble. You head around to the back to make sure he doesn’t leave that way, while you stay out here,” he said as he pointed at the last two in turn.
The men nodded their understanding. One of the guards headed around the inn as Casp looked at Belor and the two enter the tavern room.
The two men stopped after they entered to let their eyes adjust to the dim light of the smoky room. Most of the first floor was taken up by tables. In the back left corner, a hearth provided most of the light in the room, although a few grimy windows and several sputtering torches tried to make a dent. A dingy bar was opposite the door where a couple of local farmers were nursing some drinks.
A woman of eastern ancestry looked up from behind the bar. She had shoulder length hair of mostly a black color with some white and red streaks. She looked at Casp and Belor with clear disapproval, but said nothing while she continued to clean a tankard.
Belor nodded towards a table on the right near the door to the kitchen. A man sat at the table with his back to the them. He was wearing a mud-stained cloak and taking a drink. The two lawmen closed on the gardener’s table with Belor taking up a position behind the man while Casp moved to his front.
The cloaked man looked up at Casp and glanced at his sheathed weapon, but said nothing.
“Are you Arvik, Arvik Zaltos? Gardener by trade,” Casp asked.
“Who’s asking,” responded the man in a relatively quiet voice.
“I’m Sheriff Avertin and I have some questions for you about an incident that happened a week ago. Do you have a moment?”
The man shifted back in his seat causing his cloak to fall further back revealing some tattoos on his hands and neck.
“Aye, I be Arvik,” the man drawled a little louder. “An incident a week ago you say, that be the nasty attack on the Valdemar estate?” Casp nodded. Arvik thought for a moment before responding. “Oh aye, i be out looking for some new plants for the Scarnetti estate. Burgundy azaleas. They be only found this time of year out on the Platter.” Arvik took a drink from his tankard.
Casp gave a knowing glance at Belor. “Are you sure you weren’t near the Valdemar estate?”
Arvik shook his head. “Nay, I did ’nah get back from the Platter until two days ago.”
The tavern door banged shut as the two guardsmen entered the tavern. Casp shook his head as Arvik turned and gave them a look. “Have you ever been in the estate manor?”
Arvik shook his head no, “can ‘nah say’s I have. Only ever talked to the Valdemar’s house man outside. The would ’nah let me in the house. Why do ye ask?” Casp looked pleased with the answer.
“I’ve got a witness from the attack who says they saw you in the house at the time of the attack.”
“A witness ye say. I thought everyone there died?” Arvik sat a little straighter in his chair and seemed to become more aware of his surroundings.
“Nope, one pulled through. Places you in the home at the time. Never met you before either.” Casp moved his hand down near his sword belt.
“They must be mistaken, sheriff. I have never been in the house,” Arvik’s voice changed to a low purr, heavily laden with seeming command and laced with something dark.
Casp shook his head as he felt a momentary clouding of his thoughts. “They were quite adamant about who and what they saw, i’m afraid. Time to take this to the garrison.” He nodded towards Belor and reached for Arvik.
Time seemed to slow down for Casp as the gardener twirled in his seat and barked out a word with power, “držite osobu.” Belvor had started to move forward, but just stopped in his tracks.
Arvik continued his twisting motion, flinging some kind of black dust in the direction of the guardsmen at the door, shouting, “zavladala straha.” The black dust flared as it enveloped them. Howls of fear and pain could be heard from the glowing cloud.
Casp stared in shock as the man finished his motion and turned back to face him. “I’m sorry dear sheriff, but I don’t think I will be coming with you to the garrison.” Casp tried to move and found himself stuck in place and unable to speak. “Don’t bother to speak. I know how disappointed you must feel, but I have urgent business that needs tending elsewhere I’m afraid.”
Arvik turned to head out of the Inn only to find the bartender standing right behind him. Using the tankard as a club, she struck Arvik in the face with a bone-shattering right cross…


“… as the wizard slumped to the floor unconscious, Belor and I were able to move again. We quickly bound and gagged the prisoner. It was then I noticed the guards were also recovering with a little help from Ameiko.” Casp stopped talking and took a drink of water while the chamber murmured with the recounting.
Kendra sat lost in thought for several moments. “One last question, sheriff. Has the prisoner confessed to the crime?”
Casp seemed taken aback by the mayor’s question. “Uh, ma’am, i would have thought his attack of me and my guards and his attempt to flee would be confession enough.”
“Did he confess to the crime,” Kendra asked again more forcefully.
Casp looked at the bound wizard and swallowed. “No ma’am. He hasn’t said anything since he was captured…”

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Jaspar's Testimony
The Trial of Arvik Zaltos

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“My name is Jaspar Korvaski. I am the local manager of the Sandpoint Mercantile League office,” the middle-aged man said in response to the mayor’s first question. He sat ramrod straight in the witness chair.
“How do you know the prisoner?”

“The members of the League required the services of a gardener. I hired him after looking at several possible gardeners.” Jaspar shifted uncomfortably in the

chair.
The pause lengthened as Kendra read through some documents on the table. “I understand you performed an investigation for the League after the incident in question. What did you find?”
“I was called in almost immediately after the attack, while everything was still fresh…”


Jaspar looked at the carnage in the entry of the manor. Several of the portraits had been pulled from the walls and smashed on the floor. The smoking remains of a small fire still smoldered along one of the walls. Worst of all, Jalik, the seneschal of the Valdemar household, was laying in a pool of his own blood.
Jaspar followed the main hall from the entry where broken furniture could be found. The walls were in various states of destruction with large holes, fire damage, or weapon marks marring the fine craftsmanship. Small, muddy footprints went back forth along the hall and into and out of various rooms.
Looking in to the doorways, he found the rooms had been ransacked. Most of the furniture was now kindling and much of the fine art had been shattered or desecrated. In the dining room, he found the remains of a boy and a young woman. The boy was a local farmer’s son employed by the Valdemar’s as a page. The young woman was a kitchen maid and she had been torn apart as if by come rabid creature. Jaspar stared at the two for some time before shaking himself from his dark thoughts and moving in to the kitchen.
The kitchen was the scene of a massacre. It was obvious the attack had occurred during preparations for the evening meal. The kitchen had been full of women bustling about the business of dinner and many of them had been cut down where they stood. Women of various ages from young to old had been run through by weapons or clawed or bitten to death. Amongst the bodies, he discovered a dead goblin, a butcher’s knife wedged in it’s neck.
Fire had also run rampant through a portion of the room making it very difficult to determine if anything had been removed. It also made for a vary nasty smell, and after a several minutes Jaspar had to step outside for some fresh air.
While he was standing outside, gulping in the fresh air, Jaspar made a most interesting discovery. A small number of the small foot and boot prints led off from the back door towards the manor gardens. In the middle of the tracks was the unmistakable boot of a human. Most likely a man given the depth and size of the impression.
Following the trail of the culprits, Jaspar was taken through the garden to the family cemetery. Here he discovered the iron gate bent off its hinges. The tracks inside the cemetery were much more difficult to follow, but it became quite obvious where they went when he noticed the broken lock and partially opened door on the main family mausoleum.
Inside the mausoleum, it was fairly dark and cool. A small table where a lantern would normally sit was smashed along with the lantern itself, but Jaspar was able to make a small torch from a dead branch outside. With light in hand, he set off to see what he could find.
The entry room had been torn apart similar to the rooms in the house. Broken pottery was strewn about the room and the tapestries that normally hung from the walls had been ripped to shreds. A small alcove opposite the main entrance normally would hold a small altar, but it was missing. To the left of the altar alcove, a small circular stair led down in to the main crypts.
The stone floor didn’t show tracks very well, but a small layer of dust had been disturbed on the floor allowing Jaspar to determine that at least one person had headed down the stairs in to the crypt. He climbed down the stairs to find a rough hewn passage with small, dark alcoves at even intervals on either side.
Bodies in various states of decay had been pulled from their rest in to the passage. As he checked the various bodies, it looked as if some items had been ripped from them. Reaching the other end of the passage, he found another alcove which would normally contain an altar.
However, this altar had been smashed apart. Looking over the stone pieces, Jaspar could see runes inscribed on the surface. Piecing it back together, he determined there had been a small cavity in the altar and runes had been on the inside. Unable to decipher the runes, Jaspar checked to ensure nothing else had been disturbed in the cemetery before returning to the manor house…


“I continued my search of the house, but most of the damage was on the first floor, as if they didn’t care about the house other than to cause a diversion. I went back and copied the runes on some parchment, and I have since had showed them to the local sages. None of them has seen them before or been able to decipher them, " Jaspar finished.
Kendra nodded slowly almost as if to herself. “Thank you. That was quite thorough. You are dismissed.”
Jaspar stood and smoothed out his tunic. As he started to walk towards the back of the room, Kendra stopped him with, “oh sorry, one more question if you would be so kind.” Jaspar looked back and nodded for her to continue. “You had mentioned the prisoner had been hired as a gardener for all of the League member estates.”
“Yes, ma’am, I did say that.”
“Did he ever do any work for any one other than Ethram?”
Jaspar looked thoughtful for a moment. “Actually, no he did not. He started to work at the Valdemar estate and then came down with some sickness. I’m not sure exactly what it was. I believe he was sick for over two weeks and was attended to by one of the local herbalists.” He thought for a moment more, " unfortunately, I’m not sure which one."
Kendra nodded again. “Ah, good to know. Thank you again for your enlightening testimony.” Jaspar bowed and headed out of the chamber.

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The Verdict
The Trial of Arvik Zaltos

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Kendra Deverin shifted in her seat as she glanced at the various papers in front of her. She pushed her hair back, a nervous tick from when she wore it longer. Looking out over the chamber, she looked through the various people sitting in the gallery as if she was seeing the ocean

outside. Finally, she turned and nodded to the two guardsmen standing on either side of the prisoner.

The guardsmen hoisted the disheveled man to his feet. Kendra looked over the man. He wasn’t particularly handsome, more non-descript. He was hunched over as the manacles on his hands were pulled towards the ground by the chain locked to the floor. He had several tattoos similar to many of the locals, although they were a bit more ornate and of a style she was unfamiliar with. His clothing was stained with mud and sweat, but looked as if it was well made. Finally, she reached his face. He had black hair and was sporting a week-old beard with a smattering of grey, but what struck Kendra the most were the black eyes. He was staring at her with no hint of malice or fear. They stared at each other for a moment, before Kendra looked away.
“Your name is Arvik Zaltos, is that correct,” she asked him. The man stood there. Silently. After a moment, Kendra asked again, “is your name Arvik Zaltos?”
She waited again. “Let it be noted the prisoner does not answer. However, we feel the identity of the prisoner has been adequately established by several witnesses.” Kendra looked at the prisoner again. He still showed no emotion.
“Several items were found in your room at the Rusty Dragon.” Kendra picked box up from beneath the table. From it, she pulled a parchment and set it on the table. “This looks to be a map of the region, but the writing on it is foreign and many of the symbols make no sense. Where did you obtain it and what does it show?” Arvik remained silent.
Kendra pulled out a chunk of stone with some runes on it. “This piece of stone is similar to the altar stone described by Sir Jaspar Korvaski’s testimony. Where did you obtain it?” Again, silence.
Kendra sighed softly and pulled out the last item in the box, a small book bound in some sort of hide. “This seems to be a book of magic which has been described as profane rituals by father Tobyn as he blessed it.” For the first time some emotion played across Arvik’s face as he closed his eyes and shuddered. “Do you deny this was an object of evil?” Again she waited as he said nothing.
Kendra slowly put the items back in the box watching Arvik as she did so. She then placed the box back under the table. “Did you conspire with the goblins to attack the Valdemar manor and desecrate the family crypts?” Silence.
“Did you conspire with anyone else to commit this crime?” Still, silence.
“This is your one and only chance to provide any form of defense. If you choose not to answer, I can only use the evidence presented to me to deliberate on. So I ask again, did you do this crime,” Kendra implored. More silence.
A pained expression crossed Kendra’s face and she sighed audibly. “Very well then. Since you choose not to speak on your own behalf, I shall pronounce judgement. Arvik Zaltos, I find you guilty of desecration of property. I find you guilty of conspiring with known enemies of humanity. I find you guilty of mass murder.” A loud murmur spread amongst the gallery of people.
“Normally, you would be sent to Magnimar for final sentencing, but in the case of murder I have the authority to make the final sentence if I so desire. In this case, I choose to exercise that authority.” The murmur hushed.
“Arvik Zaltos, you are sentenced to hang for your crimes…” The rest was lost in the approving shouts around the chamber.

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So It Begins...
Gathering of Heroes

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The boy stood outside the Magnimar office of the Sandpoint Mercantile League. He eyed the door nervously before pushing it open and heading inside. The door led to a small room with a counter and another door leading deeper in to the building. A burly dwarf sat

behind the counter.
“Is… is this where I apply for a job,” the boy stammered. His heart thundered

in his chest. This is my last chance, he thought. Don’t screw it up.
The red haired dwarf looked up from the papers on the counter. He wore some wire rimmed spectacles and his eyes were a bit bleary. He gave the lad a once over with his squinty gaze. “Aye, lad. We are looking for some men for some jobs up north. Are ye sure yer old enough?”
“I’m sixteen and definitely old enough to be on my own, " the boy said with indignation. Why does everyone harp on my age, he thought angrily.
“Simmer down, son. I’ve no doubt ye think yer ready, but this here job is not for the faint of heart. Ye will be defending caravans from nasty beasts and creatures such as goblins and orcs and maybe even the occasional ogre.”
With every word, the boy became more and more certain he wanted the job. “I can do it,” he interrupted. “I have some weapon skills.” He pulled out a dagger and flourished it in front of the dwarf, clipping his thumb and dropping it to the floor with a loud clang.
He put his thumb in his mouth as the dwarf chuckled. “Ye seam eager. I’ll give ye that. What other skills ye have?”
The boy thought for a bit. “Well, I am able to call forth darts of fire.” He focussed his will and three licks of flame appeared in his right hand.
“Ah no need for a demonstration, lad. I git yer point,” the dwarf said hastily. “Ye have a bit of magic about ye. That could prove useful.” The dwarf rummaged behind the counter for a moment. “Ah here we go, a standard contract for employment by the League. Take a look over it.” He handed the boy several sheets of paper.
The boy looked over the paper for several moments. "I agree to the terms, " he all but shouted.
The dward looked him over again and shook his head in amazement or incredulity, the boy would never be sure. “Ok lad, what’s yer name?”
“Valeri, Eran Valeri.”


Eran step out of the office, newly employed by the Sandpoint Mercantile League. Located in Beacon’s Point district, the office looked out on to main harbor, and Eran’s eye was drawn to the massive ruined bridge on the far side. A relic of some ancient past and what had been Eran’s home for the past four years of his life. A life he was running away from as fast as his legs and the tide could take him.
He squinted to see if he could make out any details of the slums under the bridge. Appropriately named Underbridge, it was also known as the Shadow and was one of the poorest areas of Magnimar. He could barely make out any of the squalid and leaning buildings. He absentmindedly rubbed his thigh as he stared lost in the past.
He visibly shuddered as he pulled himself from his reverie. Time to move forward, he thought. And quickly.
Eran had been given instructions to head to dock sixteen where the Mermaid’s Folly was berthed. He had a signet he was to show the captain and he would be taken to Sandpoint where he was told to meet a man by the name of Jaspar Korvaski, his new boss. Jaspar would give him his assignments and determine his pay.
Eran turned away from the harbor view and headed towards the merchant docks and what he hoped would be a new life.


“Think yer better than us, dontcha Eran,” came a voice from behind Eran. He stopped and slowly turned. A lanky man with oily black hair and a scar on his right cheek stood in the road. People moved wide of him as they headed down the street.
“No Jace, I just want out,” Eran retorted. So close, he thought. How did he track me down?
“Ye know ye can’t leave. We own ye, boy.”
Eran looked around. Most of the people on this part of the docks were pointedly ignoring the confrontation. No one was going to help him here.
He turned and ran three steps before his feet seemed to find no ground. He slammed in to the ground face first and felt his nose crunch under the impact. Blood started streaming from it. He rolled over with a groan and saw the bola partially wrapped around his feet.
Jace and three ragged boys slowly approached him. “Ye still owe me plenty for saving yer life, feeding ye, housing ye. This is how ye repay me.” Jace accentuated the last statement with a kick to Eran’s ribs. The other three joined in and several kicks left Eran gasping for breath and certain he had broken at least one rib.
“Enough for now, " Jace commanded. “Get him to his feet. It’s time we went back to the Shadow and taught this boy some manners.” Jace’s companions reached down towards Eran as Jace turned away, pulling something from a pocket in his tunic.
Eran thought furiously. How do I get away? His mind remained blank. The first of the oily boys leaned down to grab his shoulder. No, how would a League member handle this, he thought and suddenly he had an idea.
As one boy grabbed his shoulders and started to pull him up, Eran focussed his will and three daggers of flame streaked through the gathering dusk straight in to the face of each. At the same time, he pulled his dagger from his waist, cutting his feet free of the bola.
All of the boys shrieked as the flaming darts struck home. The hair on the closest even caught on fire. Eran gave him a swift kick to the back, knocking him in to the other two. Not waiting to find out how they fared, Eran leaped up and ran.
“Get him,” he heard Jace shout. Glancing back, he saw the three boys tangled in heap, trying to get back up as various parts of their clothes or hair burned. Jace kicked at them and then started running after Eran.
Eran knew he couldn’t keep this up for long. His breathing was already labored from the kicks to his ribs. As he ran, he started knocking over anything he could find in to the path of Jace, hoping to slow him down, and for the most part he was able to keep his distance until he ran out of barrels and boxes.
Eran could see dock sixteen up ahead, but he could also hear Jace closing in on him. He started to slow as despair began to overtake him. I’m not going to make it, he thought. He slowed to a walk and finally a stop. He turned to face his tormentor.
Uncertain as to what Eran was doing, Jace had also slowed and was now warily approaching the boy. “Ye know ye belong here. Yer talents will always be in demand,” Jace declared.
Hearing those words, something snapped in Eran. He stood up slightly straighter and whispered, “no.”
“What was that,” Jace asked as he closed distance.
Eran barely heard him as rage boiled up from some unknown depths. Rage at Jace. Rage at his unknown mother. Rage at himself. “NO!” he shouted and with it came a thunderous roar which crashed in to Jace and threw him back, knocking him to his knees.
“I WILL NOT GO BACK!!” Another wave of thunder picked up Jace and threw him about like a rag doll. Eran advanced, anger in his eyes and murder in his heart. He stood over the still form of Jace and pulled out his dagger.
Jace groggily lifted his head. His dazed eyes grew wide in shock as he focussed on Eran looming over him. Eran brought the dagger up high, readying the killing blow when a small whimper made him hesitate. He looked around and noticed a woman with a small girl. Both stared on in horror at what he was about to do. Cutting him to his very soul, he cried out in anguish and hurled the dagger in to the harbor.
Jace tried to get to his feet, but it was as if he couldn’t control them. He fell back and stopped struggling. Eran looked at him. “I’m leaving, Jace. It’s time I go my own way and make my own destiny.” He turned and started heading toward the ship tied to the docks.
“It’s not that easy, Eran. Ye are mine and I will have ye back,” Jace shouted. Eran never turned to look back as Jace finally passed out.


Eran slowly walked up the gang plank on to the Mermaid’s Folly. He felt exhausted and every breath felt like it would be his last, but he was the happiest boy, no, man in the world. The ship was busy with activity as sailors move about the deck. A bald, barrel chested man stopped him at the top of the plank.
“Who might you be?‘’
Eran blinked for a moment before remembering the signet. He pulled it from his tunic pocket and showed it to the sailor, "I’m Eran. I was sent here to voyage to Sandpoint. Trask said I was to show someone this, but I forget who."
The man looked at the signet and back at the young man. “Aye lad, that twould be me. Captain Florin. Glad to have you aboard. You aren’t the only one heading north with us…”

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Arrival at Sandpoint
Fane of Thoss Fyurnen

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GM’s Note:
To help the player’s recall what has happened from week to week, I will be making two adventure logs for each session. One will be a quick summary of what happened during the session (like this one). The other

will be a creative accounting of the session from the perspective of Eran Valeri.


Characters

Groot
Morfear
Brandis
Adran
Optimus
EranNPC

Quests in Progress

• None

Quests Received

• Find Jaspar Korvaski and get your first job.
• Make at least one noble family helpful or hostile to the party.
• Figure out who is stealing from the Sandpoint Mercantile League
• Learn more about why Arvik Zaltos is being hung.
• Seek out actual evidence of the Sandpoint Devil
• Find out more about Sandpoint’s oldest landmark the Old Lighthouse

Quests Completed

• Find Jaspar Korvaski
• Learn more about Arvik Zaltos.

Experience

Received: 425
Total: 425

Treasure

+ Amulet of Health + 1
+ gem
+ 60gp
- 5gp
- 25cp

Timeline of Events

Rova the 1st
• Mid-Morning
○ Arrived at Sandpoint aboard the Mermaid’s Folly
○ Immediately “greeted” by Pais (pronounced pay-us) the self-proclaimed welcoming committee of Sandpoint. After some negotiation, the group paid the 1gp per person fee.
○ Directed to the Sandpoint Mercantile League office by Pais (he was quite helpful after being paid) where they met Jaspar Korvaski.
○ Jaspar quickly gave them a job to figure out who has been stealing cargo from the League ships. Recommended the Rusty Dragon for a place to stay.
○ The Rusty Dragon turned out to be a dive run a by a young woman by the name of Ameiko. They were able to secure a place in the common room.
• Mid-Afternoon
○ Went to the Swallowtail Festival where they were able to obtain some good food and had a good time with some carnival games before noticing some men (some of the same guys from the morning) relieving people of their belongings.
○ After a brief fight, the group was able to stop the thieves, some of whom were restrained. The guard arrived, led by the Sheriff, and after some explanations took the thieves in to custody.
○ Our adventurers went back to the Rusty Dragon to rest before sundown.
• Dusk
○ Arriving at the docks, Jaspar showed them which ships to keep guard over and then headed back up in to town.
○ Not much happened for the first couple of hours except for some drunks who were able to detect Groot hidden on a ship, but didn’t believe it and were too drunk to report it.
○ Right around midnight, a pack of wild dogs moved down the docks looking to scavenge but were chased off by tavern goers leaving for the evening.

Rova the 2nd
• Sometime after Midnight
○ Finally in the wee hours of the morning, Morfear detected some sounds on the side of the ship he was on. Looking over the side, he saw that a smaller ship was coming up alongside the ship away from the docks.
○ About the same time, others noticed that several men were slinking along the docks and were about to climb aboard the ship. Ardan shot one while Groot attempted to jump from the ship he was on to dock, missing and causing the thieves to try to flee.
○ A relative short, intense battled took place where the adventurers were able to capture several of the gang (and a few were killed).
○ They took the survivors to the garrison and had them put in jail before heading back to the Rusty Dragon for some much needed sleep.

View
The Hanging
Fane of Thoss Fyurnen

WoE-shield.png

Characters

Groot
Morfear
Adran

Ari

Mari
Brandis
Optimus
EranNPC

Quests in Progress

• Make at least one noble family helpful or hostile to the party.
• Figure out who is stealing from the Sandpoint Mercantile League
• Seek out actual evidence of the Sandpoint Devil
• Find out more about Sandpoint’s oldest landmark the Old Lighthouse

Quests Received

• Determine why a dragon would attack Scarnetti’s Hall
• Find out why the lizardfolk are diseased.

Quests Completed

• None

Experience

Received: 375
Total: 800

Treasure

+ Dwarven Chain + 1

Timeline of Events

Rova the 2nd
• Mid-Morning
○ Ari and Mari arrived on board the Bluefin. They head over to the Sandpoint Mercantile League office and meet with Jaspar Korvaski.
○ Jaspar tasks them with finding out why there was still a theft the previous night even though he had already placed guards at the docks.
○ Ari and Mari head over to the Rusty Dragon where they meet Ameiko. While Ari talks with Ameiko, Mari heads up to the common room and attempts to wake the others. Nudging a bunk with her toe, it falls apart and dumps out Morfear.
○ Ari and Mari inform the others about the theft. The whole group heads over to the garrison to speak with the people caught on the docks the previous night.
○ At the garrison, the group meets the deputy, one Belor Viskalai. Belor brings forth the prisoners who are now quite cocky about the evening.
○ it turns out since the adventurers attacked them before they were actually on the ship, the potential thieves will probably walk.
○ After some discussion where Ari and Mari are brought up to speed on what happened the previous night, the adventurers find out that the perpetrators are young men from one of the Varisian clans. They have also been associated with Jubrayl Vhiski, a suspect leader of the local Sczarni (Varisian gang of thieves and cutthroats). However, the law can never make any of the gang turn on Jubrayl. The two in custody have been in jail before.
○ The group decides on a plan to follow one of the prisoners when they are finally released and then they head back to the League office to report.
○ Jaspar gives the group a dressing down about the theft, during which Morfear realizes how the thefts might be taking place (utilizing a ship pulled alongside to transport the cargo through the harbor instead of by land). This makes Jaspar give them a reprieve.
○ The group asks Jaspar about possible places cargo could be unloaded along the coast. He suggest some possible coves both north and south of Sandpoint.
○ They also asked about ships being built at the shipyard and whether all ships in Sandpoint were built there. Jaspar suggests some could have come from Magnimar. Especially any large ships.
○ The group heads out to try to determine their next move.
• Early Afternoon
○ Went to a good old fashion hanging.
○ Mari starts talking to people in the crowd and stumbles across the sheriff’s mother, Alma Avertin. They talk about pies for a while before Mari asks if she noticed anything unusual in the morning. Ms. Avertin didn’t. Talk moved to the Old Light and she mentioned that sometimes there are ghost lights seen coming from the lighthouse. In fact, there may have been some this morning. She suggests talking to her daughter after the hanging. She also mentions Brodert Quink a sage who lives near the lighthouse.
○ The hanging begins with the condemned being brought to the gallows under heavy guard. His eyes and mouth have been sewn shut. Kendra gives the signal and the executioner throws the lever. All hell breaks loose.
○ Arvik doesn’t actually fall as his magical tattoos take over and cause him to hover in mid-air. Further, he seems to somehow possess the guards and the council. After a tense battler where Morfear almost died, the group defeated Arvik.
○ Arvik drops and his neck snaps with an audible crack, but a skeletal face appears over Arvik and says “We shall not be stopped. The Tyrant will rise again!” Then a swirling black vortext swallows up Arvik’s body and disappears.
○ After reviving the knocked out council and guards, and ensuring they were all right, the crowd begins to disperse. Hoof beats are heard and soon a rider appears heading straight for the group and the Sheriff. Stopping right before the group, a beautiful elf drops to the ground and says, “A dragon is attacking Scarentti’s Hall.”
○ The sheriff immediately starts gathering together an advanced group to quickly head to the Hall. He sends Belor off to get horses, requesting some for the adventurers as well after Ari suggests they could help.
○ Ari asks around about the elf, learning she is Shalelu Andosanna and that she has been a ranger in the nearby forests for many years, warning the town of many a goblin attack.
○ Soon Belor returns with horses and the adventures, Sheriff Avertin, Deputy Belor, Shalelu, Jaspar, and about a dozen hastily assembled guards take off on the Lost Coast road towards the Hall.
• Mid-Afternoon
○ Riding as fast as they could, the group notices smoke in the distance after about half an hour. Fifteen minutes later, they crest a small rise and see a battle occurring between some farmers and what look to be lizards on two legs.
○ The farmers are barely holding on while their wives and children run as fast as they can. Casp breaks up the group in to multiple squads and send them to help the farmers.
○ The adventurers help a group of farmers near an overturned wagon. They quickly take the battle to the lizardfolk with Ari jumping on the wagon and shouting for the lizardfolk to leave.
○ After a short, but ferocious battle, the adventurers defeat the last of the lizards.
○ While looking over one of the lizards, Groot notices several boils and lesions and shows them to Morfear. While examining the lizard, it shakes with a start and tells them in Draconic (translated by Eran), “Save my people.” before finally expiring.
○ Morfear was unable to determine what the disease was other than it seemed to be magical in nature. Ari thought maybe it was the work of the goddess of disease, Urgathoa.
○ Searching the bodies, they found a chain mail shirt of dwarven make size on one of the lizardfolk. How did one of the lizardfolk come by such equipment. it also turned out the shirt was magical.
○ The adventurers helped the farmers right the wagons and get them back on their way, overhearing that a black dragon had attacked the Hall.
○ They quickly covered the remaining distance to the Hall and came upon a pitched battled between lizardfolk and the guards of the hall. Casp again split up the group into squads, sending the adventurers to secure the gate…

View
Siege at Scarnetti Hall
Fane of Thoss Fyurnen

WoE-shield.png

Characters

Groot
Morfear
Adran

Ari

Mari
Brandis
EranNPC

Quests in Progress

• Make at least one noble family helpful or hostile to the party.
• Figure out who is stealing from the Sandpoint Mercantile League
• Seek out actual evidence of the Sandpoint Devil
• Find out more about Sandpoint’s oldest landmark the Old Lighthouse
• Find out why the lizardfolk are diseased.

Quests Received

• Find out more about the ancient altars that have been stolen or desecrated.
• Find the dragon’s lair and retrieve the altar.
• Determine what the script on the Obelisk says.

Quests Completed

• Determine why a dragon would attack Scarnetti’s Hall

Experience

Received: 525
Total: 1325

Treasure

+ 11 potions of healing
+ 200gp
+ Cape of the Mountebanc
+ Healer’s Brooch

Timeline of Events

Rova the 2nd
• Mid-Afternoon
○ The adventurers headed for the manor gate where they found three guardsmen in a fierce battle against several lizardfolk.
○ The adventurers split themselves naturally with some attacking the blowgun toting lizardman and the others helping the guards at the gate.
○ They quickly took down the lizardman with the blowgun and its retinue of guards. Meanwhile, the fight at the gate had taken a turn for the worse as two of the three guards went down.
○ With everyone focused on the fight at the gate, the battle was quickly over.
○ The group helped get one of the guards back on his feet while Mari discovered some potions on the lizardfolk bodies.
○ As the guard came to, he implored the adventurers to head inside and help their lord as several lizardmen had breached the gates.
○ Heading in to the courtyard, the adventurers were just in time to see a black dragon the size of a large war horse take off and fly off to the west, but not before spurting two more gobs of acid at the manor hall.
○ Following the obvious signs of battle inside the manor, they discovered several lizardfolk in the main hall attacking a guardsman and a middle aged man. As they watched, two large black scaled lizardfolk slammed the men to the floor before turning their attentions on the group.
○ The two large black scaled creatures charged Groot and smashed in to him. This was followed up by a robed shaman causing a cloud of swamp gas to appear around many of the adventurers.
○ Groot and Morfear fought back, but Groot was brought to his knees.
○ Meanwhile, Eran and Mari moved to engage the shaman. Eran was able to get some decent elemental bolts fired at the shaman before he was attacked by some of the shaman’s guards.
○ Mari engaged the guards, but eventually was overwhelmed.
○ Ari, Groot, Brandis, and Morfear were finally able to overcome the bruisers and about the same time Adran was able to take down the shaman.
○ Soon, the entire battle was over as the group performed mop up duty.
○ After the battle, Morfear stabilized the nobleman while the rest of the group looked over the lizardfolk. They found a gem, some more healing potions, and a magic brooch and cloak. Mari was able to determine the brooch was a Healer’s Brooch and the cloak was a Cloak of the Mountebank.
○ About this time, Casp, Jaspar, and Shalelu arrived to help Lord Scarnetti in to his sitting room where he poured himself a drink. He then answered questions about the dragon attack mentioning the dragon wanted an altar that he had forgotten about.
○ He gave the dragon the altar and then the lizardfolk struck.
○ Casp then gave a report about the Lord’s guards before heading out to see to the defenses.
○ Lord Scarnetti then ordered his men to take the lizardfolk corpses and put their heads on pikes near the swamp.
• Evening
○ After attending the funerals of several of the fallen guard, the adventurers attended a somber dinner in the Hall.
○ Mari and Ari talked with several of the servants. Both trying to find out more about Titus Scarnetti. They learned the Scarnetti family was one of the four founding families of Sandpoint and that they made most of their money from lumber.
○ Groot and Ardan noticed that Lord Scarnetti rarely talked to Jaspar Korvaski. When Ari asked Jaspar about it, he said it was nothing, but Ari knew he was holding something back.
○ After dinner, Adran joined the guards on patrol around the manor.
○ After an uneventful evening, the adventurers finally got a good night sleep.

Rova the 3rd
• Morning
○ After telling them about an attack on another manor by goblins a month or so earlier where another altart was smashed, Jaspar gives the adventurers a job to find the Dragon’s Lair and retrieve the altar. He gives them some potions of healing and some rations.
○ Feeling they didn’t have enough supplies, Ari talks with Lord Scarnetti about the situation convincing him the job may take more time. He concedes and has the chamberlain give them another week of rations each.
○ They head out down the wagon tracks towards the swamp, making it to the outskirts about mid-day.

• Afternoon
○ After eating, the group followed lizardfolk tracks in to the swamp proper where it soon became oppressively humid. Bugs and mud covered them making the trek almost unbearable.
○ They followed the tracks for several hours before coming upon a clearing with two calm pools on either side of a dried mud isthmus.
○ Given an odd feeling about the place, they spent some time trying to determine if there was something wrong.
○ Groot discovered there were leeches in the pools, so they decided not to go swimming.
○ He then strode quickly out on to the mud and promptly almost fell in to a peat bog when the thin mud shell gave way. Gas quickly poured out of the opening, but Groot was saved by the vines connecting him to Mari who pulled him back out of the pit.
○ The group spent a little more time looking at the pit while the gas dissipated and then decided to try crossing again. Groot made it further, but again ran in to a pocket of thin mud. He noticed it in time, but the gas overcame Mari.
○ At this point, they decided to use Ari’s staff to poke in front of them and discovered one more pit before making it to the other side. They quickly moved on from the place.
• Evening
○ Trekking deeper in to the swamp, the tracks finally led out of the sporadic pools of water and deep mud and up a hill. Right to the base of a vine-covered broken obelisk.
○ Brandis and Mari looked over the obelisk and discovered faded pictographs and carved runes on its surface. Morfear looked over the construct and determined it to be quite ancient. Maybe more than five thousand years old.
○ After attempting to decipher the runes, the party decided to camp on this high ground for the night. Morfear created a fire through ritual which could only be seen if someone or something came within twenty-five feet of the fire and the group settled in to watches.
• Near Midnight
○ After an uneventful first watch, Ari and Groot took their turn. Near midnight the full moon finally slipped through the clouds and illuminated the obelisk revealing a silvery script.
○ They decided to wake Mari and Morfear to look at the strange script. Neither could figure out what the script said and Morfear’s ritual to comprehend the language seemed to be actively defeated by some kind of powerful ward.
○ Mari decided to take the time to copy down the script and after much work and many hours was able to reproduce it before heading back to sleep.

Rova the 4th
• Early Morning
○ In the wee hours of the morning, it was Mari and Eran’s turn for watch. They spent a relatively uneventful time on watch until Mari noticed some flickering lights off in the swamp. They would flicker on and off and then move away and do it again. Deciding not to follow the lights and since they weren’t getting any closer, Mari decided against investigating and to wait until morning.
• Morning
○ After rousing the whole group after daybreak, they decided to look over where the lights came from.
○ Heading in that direction, after about two hundred or so yards, they discovered a series of murky pools of water about three to five feet in diameter. Inside some of the pools they found the drowned remains of various animals.
○ Using a staff, they tried to measure the depths of pools only to discover they were more than the staff size deep. Pulling the staff out of one, a partially decomposed goblin head surfaced.
○ Marking this area as bad on their map, they headed out after the lizardfolk tracks.
• Mid-Day
○ Near mid-day, as the liardfolk tracks became harder and harder to discern, a new set of tracks showed up.
○ After spending some time, they determined the tracks were from goblins and seem to come from the direction the lizardfolk were heading and then turned north.
○ Ardan also determined that one set of tracks implied one of the goblins was carrying something heavy.
○ As they debated whether or not the goblins had the altar and whether they should continue to the lizardfolk or head after the goblin tracks, two black shafted arrows with black feathers appeared in a tree near Ari’s head. Looking up, two goblins sat in a tree knocking another arrow to their bows…

View
Mamma?!?
Fane of Thoss Fyurnen

WoE-shield.png

Characters

Groot
Morfear
Adran

Ari

Mari
Brandis
EranNPC

Quests in Progress

• Make at least one noble family helpful or hostile to the party.
• Figure out who is stealing from the Sandpoint Mercantile League
• Seek out actual evidence of the Sandpoint Devil
• Find out more about Sandpoint’s oldest landmark the Old Light
• Find out why the lizardfolk are diseased.
• Find out more about the ancient altars that have been stolen or desecrated.
• Find the dragon’s lair and retrieve the altar.
• Determine what the script on the Obelisk says.

Quests Received

None

Quests Completed

None

Experience

Received: 525
Total: 1850

Treasure

+ Bracers of Perfect Shot
+ Cloak of Resistance + 1
+ Surefoot Boots
+ Darkleaf Hide + 1
+ 95gp
+ 7 gems

Timeline of Events

Rova the 4th
• Mid-Day
○ The goblins ambushed the party. Turning to the foes, the party start to pick them off one by one.
○ A couple warriors attacked Eran, a different set attack Groot, and two others attacked Mari.
○ Meanwhile, the goblin archers moved from target to target, starting with Eran, then a devastating blow to Morfear, and then finally trying Ari and Groot before fleeing.
○ During the battle, Mari understood their battle plans and also heard them speak about “long shanks” and “Arvik”.
○ They were able to knock out one of the warriors, but when they tried to stop the archers, two got away and one was electrocuted by Mari.
○ Their prisoner turned out to be one Thunk, son of Momma Booga. He didn’t want to help them but saw the error of his ways when Groot became angry. They also discovered Thunk and his kin were half-goblin, half-dwarf. He eventually offered to lead them to Momma Booga and the group set off.
○ During their trek in the swamp, Mari continued to ply Thunk for knowledge. She learned the goblins had stolen something from the “black flying terror”. She also learned the names of Thunk’s brothers.
○ We also discovered that Mari is quite sadistic, just not overtly as she plugged the goblins mouth with a urine soaked rag from Groot.
○ Eventually, they neared the camp and set about observing it. Unfortunately, they were also observed by Nonk. Unfortunately for Nonk, Ari was able to get the drop on him and knock him out.
○ Ari then scouted the ruins and the camps. He wasn’t able to see much until he climbed the makeshift netting and looked inside. There he saw Momma Booga sitting at a campfire with two other goblins. Around a second campfire, sat two more goblins. Climbing a bit further, he was finally able to spot the dragon egg, a 4 foot tall by 3 foot diameter egg.
○ After descending to the swamp again, Ari went to head back to the group when he was discovered by one of the goblins. A short fight ensued with the goblin shouting for help.
○ Hearing the shout, Thunk let the rest of the group know it was Zork and they hurried to try and stop the fight as they wanted to talk with Momma Booga and not fight.
○ Ari was able to get away from Zork and his brother Venk and the fight stopped before it really got started.
○ Momma Booga came out and her boys surrounded her. She talked with the group in common and asked what they wanted. She didn’t seem to care the group was hunting lizardfolk, but when they mentioned thefts from humans, she twitched a little. She was able to provide them with directions to the lizardfolk demesne.
○ Eventually, the group mentioned that Arvik was dead. After much convincing, Booga believe them and deciding to leave when a large crack was heard from the ruined manor. Moments later a slimy-covered black dragon emerged having just hatched.
○ Booga and her kids decided to run as fast as they could while the dragon seemed to take a shining to Morfear who fed it some liver. Ardan determined that like some birds, the beast must have imprinted on the first thing it saw and so now was attached to Morfear.
○ After plundering the camp, the group headed back to where the lizardfolk and goblin tracks intersected. They again followed the lizard tracks.
○ After about an hour, the tracks started to become harder to follow and the rain started to pour down. As they started to tire from slogging through the mud, a lake appeared out of the mist with a small island in the center. Exactly as Momma Booga had told them.
• Mid-Afternoon
○ After creating a raft and floating to the island, the group examined the outside frescoes before heading to the entrance.
○ Being cautious the peered in to the main temple hall. Not quite making out the glow at the far end, Mari threw a torch in to the hall where it seemed to brighten.
○ Drawn by the light like a moth, Groot hurried in to the temple only to be ambushed by lizardfolk!!
○ After two quick hits from the lizardfolk, Groot went down.
○ The rest of the group quickly moved in to help him and eventually they were able to get him back on his feet. With Ari trying to some risky moves to help. Including sweeping some fire beetles off the offal pile to try and burn the lizardfolk. Unfortunately, they flew the wrong way.
○ After the initial strong onslaught, the lizardfolk crumpled like tissue paper and soon the wyrmling was feasting on lizardfolk guts.
○ Meanwhile, Ardan decide to do some exploring with Brandis. They headed in to one of the alcoves where Ardan came face to face with a dragon!!
○ The dragon statue was covered in fish bones and dried plants. Around the room were tiles depicting a full day of sun. Mrofear tried to determine where the statue came from as it was out-of-place and succeeded in determining it was probably from some kind of fortification.
○ The group then headed in to the other alcove where they discovered several cages full of fire beetles. Ardan determined they were hungry, so Mari fed them lizardfolk. This seemed to calm them down.
○ Looking down another hall, the group decided to try a door which led to a hall. At the end of the hall, it opened in to a room where a lizard hide covered throne sat in the middle of a pile of treasure. Unfortunately, it also contained four large crocodiles…

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Halls of the Lizard Queen
Fane of Thoss Fyurnen

Characters

• Groot
• Morfear
• Ardan (late)
• Ari
• Mari
• Brandis (late)
• Eran – NPC

Quests Received

None

Quests Completed

None

Experience

Received: 500
Total: 2350

Timeline of Events

Rova the 4th
• Mid-Afternoon
○ The crocodiles shuffled forward to attack. Mari and Groot lead the charge, but poor Groot gets chomped. Mari does a bit better and is able to move some of them around allowing Ari and several others to bring forth their attack. Ari vaults on to the throne and pins an old lizard man to the floor while the rest of the group finishes off the crocodiles with Ardan logging the final kills.
○ Talking with the lizard man, they learn he is Wrecan, advisor to Queen Vethka. Wrecan was the first lizard man they had seen who was not diseased. They learned from him that Queen Vethka was mad and worshipped Urgathoa, the goddess of disease and rot. Wrecan seemed hopeful they adventurers would defeat her so the lizardfolk clan could go back to normal. He also believed the disease was from defiling the temple. He told them Vethka was down in the caverns attending to the Chosen of Urgathoa, Thoss Fyurnen and that he would be their guide.
○ About this time, the wyrmling arrived from its feast in the great hall and immediately looked on Wrecan as prey. Morfear was able to calm the beast and keep it from eating the venerable lizardman.
○ Picking the room clean of treasure, they realized Groot had wandered off again. They found him standing in front of a door down the hall trying to get it open. After a couple of shoves, he shattered the stuck door. Inside was a long empty shelf and a chest with a broken lock. Groot decided to head inside right in to the falling green slime.
○ Able to dodge the slime, Groot was cut off from his compatriots by the slime itself. Ari ran up the wall and in to the room where he helped defend Groot while he pushed over the bookcase on the slime. They attempted to light it on fire, but the sodden wood struggled to light. Ardan started shooting flame arrows at the slime while Mari attacked it directly. The slime attempted to engulf Mari to no avail, and soon the slime was nothing but green sludge.
○ Searching the chest, they found a false bottom with some blue robes, a golden amulet, and some spiked gauntlets. On the wall, the found a rapier in a scabbard. And again, Groot got bored and wandered off.
○ Groot opened the next door down with a slam and inside were several soggy bookcases and a destroyed table in the center. Flying around the ceiling was a large bat-like creature which Ardan identified as a Stirge. Groot went to attack it, but other prevented him before Morfear eventually did attack it. Sensing a threat from those below, the Stirge flew at Groot and landed on him sinking its proboscis in to Groot’s back. Groot flailed about and eventually struck it with his maul. Mari ripped it from him and then Ardan killed it before it could attack anyone else.
○ Finding nothing else in the room, the group looked at the ominous stairs at the end of the hallwy. Questioning Wrecan, they learned the stairs led to the crypts and closer to Vethka and the dragon. The group decided to explore the rest of the ground floor of temple before heading in to the crypts.
• Late-Afternoon
○ The adventurers, led by an over-eager Groot, headed back over to the other half of the temple where they had seen the dragon statue. Groot found the first door and slammed it open, not learning anything from his previous encounters. Inside were several vine nets strung up to the ceiling. The smell of death and decay wafted from the room. They soon noticed one of the vine nets was swarming with Stirges which immediately attacked.
○ For this battle, Mari was prepared. She was able to get in front of Groot before the stirges could descend on him using her Sword Burst quickly defeated stirges almost single handedly. Searching the room, the group only found corpses in the nets, one of which looked to be a halfling in common spun clothing. He was a rather fresh kill.
○ Groot slammed open the next door (yes Groot was having fun breaking down doors). Inside were eight damp straw mattresses. Most likely where the lizard men slept. A strong sense of rotten eggs filled the room. Not sure what was going on, Ari threw his torch into the room causing it to explode! After the explosion, the smell was gone and only a couple adventurers were slightly singed. Searching the bedrolls, the group found an 8-inch statue of a dwarf in robes.
○ Handling the statue, Morfear realized the base of the statue was approximately the same size and shape as an indentation in the altar. Feeling he was on to something, he took the statue to the altar (which Ari had cleared of offal and fire beetles earlier) and placed the statue in the indentation. Immediately, the statue sprang to life. It folded its hands in supplication and spoke what can only be assumed to be a prayer as the dwarven words were unintelligible and those understood were nonsensical. After about a minute of this prayer, the dwarf slapped its forehead with its hand and said “The key is under the mid-day sun” in dwarvish. It then went back to praying.
○ Morfear and Brandis took this as a sign they should look at the various sun frescoes in the temple. Brandis thought of the season frescoes, while Morfear focused on the frescoes in the room with the dragon statue. These frescoes depicted various times of day and sure enough on the fresco of the mid-day sun, he found a small key neatly worked in to the design.
○ About this time, Groot again became restless and decided to break open the door he had been staring at for the last couple of minutes. The six inch chewed through hole in the bottom of the door notwithstanding. Almost immediately, a large centipede and several swarms of its smaller brethren crawled from broken wood piles in the room and attacked the adventurers.
○ The swarms of centipedes quickly crawled forth and engulfed Groot and Mari. Morfear got a little too close and a swarm engulfed him as well before he could fall back. Again Mari saved the day by utilizing her Sword Burst to knock the swarms of centipedes back. Before too long, the swarms were no more and the giant centipede fled in to a hole in the back of the room.
○ Inside this room, the adventurers found an iron lockbox with a glow emanating from the keyhole. A keyhole which was the perfect fit to the key they had just found. Inside, they found a quartz which was magicked to have an eternal glow, some jewelry, another pair of gauntlets and a sword made of blue metal.
○ Realizing they had taken many blows this day, the adventurers are trying to decide if they should head deeper in to the temple or find some way to rest…

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